Introduction
You've always despised the Ringmaster.
From his obnoxious grin down to his clicking tongue, and his smoking habits, his forced eye contact... yes, you've always hated him.
But he controls you, and this time he has ordered you to come forth directly into his lair.
You are, of course, guided by one of the scientists. Led through the no-access area under strict supervision, not just by your guide, you know, but also by the cameras following you through every twist and turn of your way to his office. They all make sure you don't break a single rule.
The scientist stops in front of you, having reached the door of the Devil (a term some of you kids like to call him behind his back anyway), and gestures for you to stand in front. You follow her orders without fail, you'd rather not be another victim of another punishment today.
"Mr Quartz, sir, I've brought #XXX as you requested."
"Well bring it in, what do you expect me to do? Open the door and offer you a cup of tea?"
"No sir, right away," she replies hastily, and then gestures again for you to head on in. You grind your teeth a little, slap on your best poker face and open the door.
The first thing that hits you immediately is the heavy stench of smoke; the lack of breathing air. You hold back a wince and the urge to cover your mouth, but otherwise remain standing with the door politely closed behind you.
You see him sitting behind his little oak desk, clearly sitting all snide and arrogant at his throne. You almost imagine him holding a pitchfork in the hand that wasn't clutching at a sizzling cigarette. "Sit, my child," he says, an action you can just barely see through the waft of smoke. "This might take a while for your little head to consume."
You sit down as he asks and hold his gaze, or at least, you think he's gazing at you. Who knows what he's looking at behind that mask of his? Then again, you can't really complain. The only facial features of his you can truly see in the full is the bottom half of his face. That alone irritates you to no end.
"Now, now. Let's get straight to the point, shall we? Do you see the form in front of you?"
You see the form and nod in response.
"Fill it in honestly, and to as much detail as possible. Once done, let me check it and then you may go. Pen's right there."
This isn't what you were expecting. At all.
This all seems a little too simple for you. You were so sure that you were to expect some sort of lecturing, or even perhaps some form of punishment considering your slightly below standard performance the other night. But... just a little written work?
"Well? I don't have all day. Quit hesitating and start writing already."
No, you didn't want to face punishment. You quit hesitating and start writing already.
From his obnoxious grin down to his clicking tongue, and his smoking habits, his forced eye contact... yes, you've always hated him.
But he controls you, and this time he has ordered you to come forth directly into his lair.
You are, of course, guided by one of the scientists. Led through the no-access area under strict supervision, not just by your guide, you know, but also by the cameras following you through every twist and turn of your way to his office. They all make sure you don't break a single rule.
The scientist stops in front of you, having reached the door of the Devil (a term some of you kids like to call him behind his back anyway), and gestures for you to stand in front. You follow her orders without fail, you'd rather not be another victim of another punishment today.
"Mr Quartz, sir, I've brought #XXX as you requested."
"Well bring it in, what do you expect me to do? Open the door and offer you a cup of tea?"
"No sir, right away," she replies hastily, and then gestures again for you to head on in. You grind your teeth a little, slap on your best poker face and open the door.
The first thing that hits you immediately is the heavy stench of smoke; the lack of breathing air. You hold back a wince and the urge to cover your mouth, but otherwise remain standing with the door politely closed behind you.
You see him sitting behind his little oak desk, clearly sitting all snide and arrogant at his throne. You almost imagine him holding a pitchfork in the hand that wasn't clutching at a sizzling cigarette. "Sit, my child," he says, an action you can just barely see through the waft of smoke. "This might take a while for your little head to consume."
You sit down as he asks and hold his gaze, or at least, you think he's gazing at you. Who knows what he's looking at behind that mask of his? Then again, you can't really complain. The only facial features of his you can truly see in the full is the bottom half of his face. That alone irritates you to no end.
"Now, now. Let's get straight to the point, shall we? Do you see the form in front of you?"
You see the form and nod in response.
"Fill it in honestly, and to as much detail as possible. Once done, let me check it and then you may go. Pen's right there."
This isn't what you were expecting. At all.
This all seems a little too simple for you. You were so sure that you were to expect some sort of lecturing, or even perhaps some form of punishment considering your slightly below standard performance the other night. But... just a little written work?
"Well? I don't have all day. Quit hesitating and start writing already."
No, you didn't want to face punishment. You quit hesitating and start writing already.
Tips
1 } Remove all asterisked instructions in your application upon completion.
2 } Filling in optional sections always interest me.
3 } I do adore and appreciate long and detailed character sheets by a landslide. However, I've always gone by the way of quality over quantity.
4 } Correct spelling and grammar. Must I say more?
5 } Creativity, character imperfection - I love love love character imperfections - and a uniqueness that's not over-the-top. No rambling.
6 } Note: only performers will be role-played. Not scientists. Scientists possess more of passive role (that should not be abused).
7 } You may have up to a total of four characters. Please message me if you would like to switch out one for another.
8 } If your character sheet is remarkably long (which it should be in some sense), I suggest sending me the character sheet through the use of a google document or some other outside source. It will make life easier for all of us.
2 } Filling in optional sections always interest me.
3 } I do adore and appreciate long and detailed character sheets by a landslide. However, I've always gone by the way of quality over quantity.
4 } Correct spelling and grammar. Must I say more?
5 } Creativity, character imperfection - I love love love character imperfections - and a uniqueness that's not over-the-top. No rambling.
6 } Note: only performers will be role-played. Not scientists. Scientists possess more of passive role (that should not be abused).
7 } You may have up to a total of four characters. Please message me if you would like to switch out one for another.
8 } If your character sheet is remarkably long (which it should be in some sense), I suggest sending me the character sheet through the use of a google document or some other outside source. It will make life easier for all of us.
Character Sheet
Username:
* Please provide your site username here.
Character Name:
* Simply input your character's given name here.
* No last names are required.
* Tip: Considering the background of every performer, yes, it is possible that your character does not remember their given name or was never given one.
Stage Name:
* A name that your character may only be called on stage.
* Note: not all performers have a stage name. In fact, very few manage to obtain one from the audience. All heads have a stage name, and only very talented performers are able to gain one from the audience. If your character does not have one due to lack of experience (which is often the case), then write N/A in this section.
Age:
* The character age range is limited to 11-17.
* Note: the performers have been at the circus for two years (one year in business, one in preparation); however, they've been with the scientists for practically all their lives minus the years that they may have been on the streets/at an adoption agency.
Gender:
* Self-explanatory. Male or female, guys? Come on.
* However, do try to keep the male : female ratio even. This isn't a harem roleplay!
* The current male : female ratio is as follows: 11 : 12. This ratio only includes submitted and approved characters.
Experiment Number:
* This number is used for the scientists' reference. No scientist names a performer after their given name, although they have them all on record.
* Note: all performers have their experiment number tattooed on them. This number (along with a barcode) is tattooed on them in the same format located at the very back of their necks. They are usually hidden during performances.
* This number will be given out randomly by myself, Fellen. Hence, leave this section blank.
Faction (and Expertise):
* In the Nocturne Theatre, there are four different factions dividing the types of performers: the zanies, gambits, spec-dolls and aerials. You can click on the links in the navigation bar in order to find out more about them before deciding on which faction for your character to join.
* As for "expertise", this simply asks you to name the specific in which your character excels in and is often seen performing as on stage. For example, an aerial performer may have the expertise of the tightrope; a gambit performer may have the expertise of overcoming fire obstacles etc. More examples are listed on their respective pages. A maximum of two expertises are permitted, but I will put a limit on the amount of characters that can have this privilege. After-all, they've only been in training for a year and a half.
* IMPORTANT: Here are a list of areas of expertise currently taken. No! This does not mean that you can't also take them! I'm just putting this list here so you are aware of the variety. We don't want seven ballerinas and a single fire dancer for the Spec-dolls, now! Do we? Of course, the Head of the faction is typically the most talented in their area.
Spec-dolls: 2x Contortionist (1 Trainee) ; 1x Sword Dancer ; 1x Ballerina ; 1x Traditionalist
Gambits: 2x Pain Endurers ; 5x Animal Tamers/Trainers (1 Trainee) ; 1x Firebreather ; 1x Multi-talented (1 Trainee)
Aerials: 2x Tightrope Walker (1 Trainee) ; 2x Trapeze Artist
Zanies: 1x Juggler (1 Trainee) ; 1x Magician ; 1 Mime Expert/Juggler ; 1x Prankster
Mutation:
* Coming out of a human experiment lab, each performer possesses a "successful" mutation given to them by the scientists.
* The pain of the mutation, of course, varies depending on the type of mutation. However, all mutations that were given to the performer after birth always hurt throughout their life. Mutations given to them prior birth do not cause the performer any harm.
* A minimum of one mutation; a maximum of two - but only if they are closely related. I will be very strict with this.
* Note: mutations do not mean powers. I don't want performers blasting fireballs out of the palms of their hands or causing tornadoes out of thin air. Neither do I want mind manipulation just 'cause they can or performers flying like rockets across the sky (unless they're an avian hybrid of some sort, now that's what I'm talking about). I could go on forever but by mutation I mean... well, here are some examples: infrared vision, acidic blood, excessive flexibility, super strength, hyper senses, sonic scream etc.
* I deeply encourage you to be creative with this! I can't wait to see what people come up with.
* IMPORTANT: Please check the Character Masterlist for mutations that are already taken.
I will not allow doubles of the mutations taken by the heads, neither will I allow a vast amount of any other mutation.
I only reserve mutations for those who are good friends of mine. Current reservations: n/a.
Dorm Number:
* Every performer lives in an underground shared dorm within the circus zone. These dorms are located just beyond the backstage area.
* These dorms are shared between members within the same faction. Your dorm number will be given to your character at random by myself, Fellen.
Appearance:
* Obviously, what your character looks like.
* This may be filled in using an image (although there are some particular images I'm not so fond of, I may tell you to change it if it crosses my standards) or a detailed description.
Personality:
* How your character behaves; how others perceive him/her; quirks and values etc.
Background:
* This section is optional.
* A little information about your character's past is most welcome. Keep it in context with the role-play though; I will go through a thorough check on this section.
Relationships:
* This section is optional.
* You may list any pre-existing relationships with other characters here. Make sure to get the other role-player's permission first, though!
Trivia:
* This section is optional.
* Any other extra information about your character may be filled in here.
* Please provide your site username here.
Character Name:
* Simply input your character's given name here.
* No last names are required.
* Tip: Considering the background of every performer, yes, it is possible that your character does not remember their given name or was never given one.
Stage Name:
* A name that your character may only be called on stage.
* Note: not all performers have a stage name. In fact, very few manage to obtain one from the audience. All heads have a stage name, and only very talented performers are able to gain one from the audience. If your character does not have one due to lack of experience (which is often the case), then write N/A in this section.
Age:
* The character age range is limited to 11-17.
* Note: the performers have been at the circus for two years (one year in business, one in preparation); however, they've been with the scientists for practically all their lives minus the years that they may have been on the streets/at an adoption agency.
Gender:
* Self-explanatory. Male or female, guys? Come on.
* However, do try to keep the male : female ratio even. This isn't a harem roleplay!
* The current male : female ratio is as follows: 11 : 12. This ratio only includes submitted and approved characters.
Experiment Number:
* This number is used for the scientists' reference. No scientist names a performer after their given name, although they have them all on record.
* Note: all performers have their experiment number tattooed on them. This number (along with a barcode) is tattooed on them in the same format located at the very back of their necks. They are usually hidden during performances.
* This number will be given out randomly by myself, Fellen. Hence, leave this section blank.
Faction (and Expertise):
* In the Nocturne Theatre, there are four different factions dividing the types of performers: the zanies, gambits, spec-dolls and aerials. You can click on the links in the navigation bar in order to find out more about them before deciding on which faction for your character to join.
* As for "expertise", this simply asks you to name the specific in which your character excels in and is often seen performing as on stage. For example, an aerial performer may have the expertise of the tightrope; a gambit performer may have the expertise of overcoming fire obstacles etc. More examples are listed on their respective pages. A maximum of two expertises are permitted, but I will put a limit on the amount of characters that can have this privilege. After-all, they've only been in training for a year and a half.
* IMPORTANT: Here are a list of areas of expertise currently taken. No! This does not mean that you can't also take them! I'm just putting this list here so you are aware of the variety. We don't want seven ballerinas and a single fire dancer for the Spec-dolls, now! Do we? Of course, the Head of the faction is typically the most talented in their area.
Spec-dolls: 2x Contortionist (1 Trainee) ; 1x Sword Dancer ; 1x Ballerina ; 1x Traditionalist
Gambits: 2x Pain Endurers ; 5x Animal Tamers/Trainers (1 Trainee) ; 1x Firebreather ; 1x Multi-talented (1 Trainee)
Aerials: 2x Tightrope Walker (1 Trainee) ; 2x Trapeze Artist
Zanies: 1x Juggler (1 Trainee) ; 1x Magician ; 1 Mime Expert/Juggler ; 1x Prankster
Mutation:
* Coming out of a human experiment lab, each performer possesses a "successful" mutation given to them by the scientists.
* The pain of the mutation, of course, varies depending on the type of mutation. However, all mutations that were given to the performer after birth always hurt throughout their life. Mutations given to them prior birth do not cause the performer any harm.
* A minimum of one mutation; a maximum of two - but only if they are closely related. I will be very strict with this.
* Note: mutations do not mean powers. I don't want performers blasting fireballs out of the palms of their hands or causing tornadoes out of thin air. Neither do I want mind manipulation just 'cause they can or performers flying like rockets across the sky (unless they're an avian hybrid of some sort, now that's what I'm talking about). I could go on forever but by mutation I mean... well, here are some examples: infrared vision, acidic blood, excessive flexibility, super strength, hyper senses, sonic scream etc.
* I deeply encourage you to be creative with this! I can't wait to see what people come up with.
* IMPORTANT: Please check the Character Masterlist for mutations that are already taken.
I will not allow doubles of the mutations taken by the heads, neither will I allow a vast amount of any other mutation.
I only reserve mutations for those who are good friends of mine. Current reservations: n/a.
Dorm Number:
* Every performer lives in an underground shared dorm within the circus zone. These dorms are located just beyond the backstage area.
* These dorms are shared between members within the same faction. Your dorm number will be given to your character at random by myself, Fellen.
Appearance:
* Obviously, what your character looks like.
* This may be filled in using an image (although there are some particular images I'm not so fond of, I may tell you to change it if it crosses my standards) or a detailed description.
Personality:
* How your character behaves; how others perceive him/her; quirks and values etc.
Background:
* This section is optional.
* A little information about your character's past is most welcome. Keep it in context with the role-play though; I will go through a thorough check on this section.
Relationships:
* This section is optional.
* You may list any pre-existing relationships with other characters here. Make sure to get the other role-player's permission first, though!
Trivia:
* This section is optional.
* Any other extra information about your character may be filled in here.